Video Games: Part 3 - The New Medicine?
Ok, so
there are benefits
and privacy
risks to video games. But did you
know there is an actual attempt to make it a physician prescribed mode of therapy?!
It started
off in a university lab, where Adam Gazzaley noticed that the
benefits of playing certain video games (sustained attention and improvements
to working memory) extended beyond the duration of game play. He found that
certain areas of the brain “lit up” when you focused or tried hard. Further,
hitting those areas of the brain with waves of certain frequencies when they
lit up increased one’s cognitive ability even more. And yes, those benefits too
extended beyond the period of game play.
So his
team designed video games whose difficulty level adjusted based on the feedback
received from sensors attached to your body: push you enough to challenge you
but not so much that you got frustrated!
And so Gazzaley
formed a company to productize such games as therapy. A couple of pharma
companies like Pfizer and Merck have invested in it, just in case this opens a
new avenue of (digital) medication. Of course, this means the games have to
undergo clinical trials and checked for side-effect, same as any other
medicine!
And
now, one of the company’s games is on the verge of regulatory approval for
treating children with attention deficit disorders (ADHD). So are we on the
cusp of a medical revolution? Ah, but regulatory isn’t the only hurdle, says Gazzaley.
Would doctors feel silly prescribing a dose of “one month of iPad playing
Evo”?! And convincing insurance companies to pay for the cost of the games may
not be easy either.
Then
again, crazier things have become the norm over time, so who can say?
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