Video Games: Part 2 - Privacy Issues
In an earlier
blog, I’d written about the benefits of (certain) video games. But
of course, not everyone buys an Xbox or Sony Playstation. Instead, we download
the free ones onto our phones. And that’s where our kids play most of the time,
on the phone. Think Angry Birds or Temple Run or Candy Crush.
And
therein lies the rub, writes
Kaitlyn Tiffany. Because “free” means the makers of the video games make their
money via ads and in-app purchases. Now every game developer (or company)
cannot build its own ad-delivery system, so who do they turn to? Facebook,
Twitter and Google, of course. The ad-giants give libraries that the game
developers integrate into their games. In other words, it’s a black box:
“These third parties
collect information that allows them to keep intricate histories of your
behavior, and use it to make money from you in ways you might not expect or
even see.”
Sound
confusing? Aha, writes Tiffany:
“The fact that
it’s all so confusing is kind of the point, obviously. And as a result, mobile
games have escaped the level of scrutiny we’ve applied to social media
companies, despite being — as a category — nearly equally popular and far more
likely to be used by children.”
But how
much of a problem can “gameplay data” really be, you ask. After all:
“Nobody’s getting
your Social Security number from Angry Birds. Nobody’s getting your private
messages.”
True.
But you play differently when you’re “depressed, or dieting”. It knows if you
are the type who pays money for extra powers or shortcuts in the game. All such
details add up in dishing up more relevant ads and products to you. Again, none
of this is cause of concern, but remember the gaming company almost certainly
didn’t build the ad-delivery system:
“The average free
game has at least one, and sometimes as many as 10 advertising intermediaries
built into the game that track every move you make and additional purchase you
contemplate.”
And
those ad-agencies get to know more and more about you. And they consolidate
data from multiple apps, since they can identify the “common” phone from which
the data is coming.
If you
expect Google, as owner of Android, to do much, think again. After all, “it’s
in the advertising business itself”. And Apple? It takes a cut of every in-app
purchase, so they’re not incentivized beyond a point either.
So no,
one needn’t worry about video games the way many worry about social media. But
they’re feeding data to the ad-agencies like Google and Facebook, which makes
those companies ever more knowledgeable about you.
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