MU-5: The Hollywood Connection!
The sci-fi
movie, Interstellar, has two exotic
concepts of physics: wormholes and black holes. If you neither know nor care
about what either of those things are, don’t worry: this still makes for
interesting reading.
When Christopher
Nolan made Interstellar, he had a
problem: while physicists and sci-fi fans may know what wormholes and black
holes are, how would he render it onscreen accurately?
Willing suspension of disbelief or not, sci-fi fans would tear into his movie
if the rendering were obviously wrong in any way.
(In case you
don’t know, a “renderer” is a piece of software that draws stuff on screen. The
term will be used repeatedly, so it’s good to know).
Nolan
turned to Kip Thorne, a retired astrophysicist who has always wanted to
popularize relativity to the layman, for help:
“So he (Paul Franklin, Nolan’s computer
graphics man) asked Thorne to generate equations that would guide their effects
software the way physics governs the real world...Thorne sent his answers to
Franklin...Franklin's team wrote new rendering software based on these
equations and spun up a wormhole. The result was extraordinary. It was like a
crystal ball reflecting the universe, a spherical hole in spacetime.”
The next step
was rendering a black hole:
“But black holes, as the name suggests,
are murder on light.”
Since they
couldn’t show/draw a black hole (it was black), it would have to be depicted by
what effect it had on everything
around/near it. This was a problem since existing rendering software assumes
(reasonably) that light travels in straight lines. Sadly for Franklin, that’s
not true around black holes. So they had to write a new renderer for the black
hole. This was so mathematically intensive a task that:
“Some individual frames took up to 100
hours to render, the computation overtaxed by the bendy bits of distortion
caused by an Einsteinian effect called gravitational lensing. In the end the
movie brushed up against 800 terabytes of data.”
When they
applied the new algorithm for objects around a black hole, here’s what the
rendering software made it look like:
“Rather than looking like Saturn's rings
around a black sphere, the light creates this extraordinary halo.”
This was so
weird that the team felt there was a bug in the software!
“But Thorne realized that they had
correctly modeled a phenomenon inherent in the math he'd supplied…Thorne
thought, “Why of course. That’s what it would do.”
In other words,
Thorne got something out of all this that he didn't expect: a scientific
discovery!
To summarize,
the maths of general relativity was used to create rendering software which
then showed how something would appear, something even physicists hadn’t known
until they saw it. Quantitative understanding can sometimes become qualitative
understanding after all!
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