NPC's - Non-Playing Characters
Since eternity, video games have had NPC’s – Non-Playing Characters. It refers to the characters in the game whose behavior is entirely computer determined. Like that dragon in the game. Or the enemy soldier. You get the idea.
Increasingly, the
term is being used to refer to real world humans in the real world, writes Gurwinder:
“Naturally,
everyone believes that their political opponents are NPCs.”
~~
All of us are
NPC’s. Why? Because, as is
often the case, evolution.
“Cognition
costs time and calories, which in our evolutionary history were scant
resources. As such, the brain evolved to be a “cognitive miser” that operates
according to the principle of least effort, taking shortcuts in thinking
and perceiving that build a workable but hugely simplified (and cost effective)
model of the world.”
Gurwinder then
gets into the various categories of real world NPC’s.
~~
NPC #1: The
Conformist. They
accept mainstream views on most topics. This approach doesn’t make sense in
matters involving people or social issues.
“Since
everyone is different, the probability of every single person happening to
agree on one belief is tiny unless some irrational force, such as laziness or
social pressure, is making them agree. In other words, the more people agree,
the less likely they are thinking for themselves.”
Besides, the
sources that the Conformist trusts have their flaws. At times, experts have
“bad motivations”. Like academics needing to publish papers. Money is often a
factor. The media focusses on whatever sells. Plus, of course, there is bias,
both deliberate and unconscious.
The conformist is
confident he is not an NPC – he is relying on the experts, isn’t he? How
can everyone in the mainstream possibly be wrong?
~~
NPC #2: The
Contrarian. They are
the opposite of the Conformist. They assume everything mainstream is a means to
control and manipulate society, to preserve the existing power structure.
They often start
by finding genuine flaws, errors and biases in some part of the mainstream
view. They then over-compensate by going to the other extreme that nothing
in the mainstream should be trusted. It can end in conspiracy theories.
The Contrarian
believes he is more analytical than the Conformist. Didn’t he evaluate and find
flaws in the mainstream view? But he forgets something:
“Contrarians
are correct that the mainstream consensus is often wrong. But they commit an
error when they assume, therefore, that the fringes must be right. Truth is not
zero-sum; it’s possible to disagree with an idiot and still be an idiot.”
~~
NPC #3: The
Disciple. It is human
nature to want to believe in something. If you can’t believe in the mainstream,
just believing in the opposite of the mainstream isn’t satisfying. The need for
a positive belief becomes unbearable.
Therefore, the
Disciple comes into existence. This has been a popular option throughout
history – becoming a disciple of the sage, the king, the prophet:
“Being
a disciple is an attractive shortcut to “truth” because it requires no
decision-making, only mimicry. Emulating a person is much easier than embodying
an idea.”
The danger, in
idolizing and emulating one leader (spiritual, political, any other category)
is that one is blinded to their flaws and errors.
~~
NPC #4: The
Tribalist: These are
people coming together as a group. Strength in numbers. Quickly, the view
changes to:
“We’re
fighting a battle of good versus evil, and, of course, we’re the good guys.”
Tribes are less about
in-group cohesion and more about external threats. If there are no enemies,
invent them. Blame all problems on the outsiders. Don’t trust any information
from outside one’s own sources.
One can see the
overlap with the Conformist – my whole tribe believes this, can they all be
wrong? By definition, this NPC is least suited for a debate:
“Instead
of seeking to understand the true causes of complex social problems, leftists
will simply blame rightists, and vice versa. And if the two sides decide to
discuss the issue, they’ll approach the debate like sports fans, cheering on
their team.”
~~
NPC #5: The
Averager: They believe
if there are diametrically opposing views on a topic, then the middle ground
must be the right choice – that the two opposing views are extreme and thus
wrong. Like all the other groups, they believe they are analytical, that they
don’t accept extreme views.
While that may be
the correct stance on some topics, surely every topic doesn’t fall in the
middle-ground-must-be-correct category. And often, the Averager hasn’t analyzed
either end of the spectrum to identify the flaws. They just always go
with the middle.
“The
path of the averager is therefore a shortcut not to truth but to the murky
middle-ground between truth and lies.”
~~
Back to
Gurwinder’s point. Everyone is an NPC. But yes, we may be a different kind of
NPC on different topics. An Averager on some, a Conformist on others. But
ultimately, he say, we are all NPC’s on most topics. Why?
“Everyone is an NPC on at least some topics they opine on, because there simply aren’t enough hours in the day to have an informed opinion on most of the issues we talk about.”
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