Problem of the Game Developers
Dong Nguyen is
the guy who wrote Flappy Birds, the
mobile video game that became so popular that it was netting him $50,000 a day via in-game ads! Then, while
Flappymania was still at its peak, Nguyen
tweeted:
“I am sorry 'Flappy Bird' users. 22 hours
from now, I will take 'Flappy Bird' down. I cannot take this anymore.”
Which obviously
led to the question that Rolling
Stone magazine asked :
“Who was this dude, and WTF had he
done?...How could someone who hit the online jackpot suddenly pull the plug?”
His answer was
that his new found, sudden fame was suffocating; the paparazzi were besieging
his home; there were relentless accusations for having created an addictive
game that ruined people’s lives; and the criticism of having copied the theme
from an older Nintendo game.
Rami Ismail who
came up with another popular game, Ridiculous
Fishing, felt guilty
about the money:
“Ever since I was a kid I’ve watched my
mom wake up at six in the morning, work all day, come home, make my brother and
me dinner—maybe shout at me for too much ‘computering’. My first thought that
day was that while I was asleep I’d made more money than she had all year. And
I’d done it with a mobile-phone game about shooting fish with a machine gun.”
And even though
he knows there’s nothing to feel guilty about, he does:
“Somewhere in the back of your head you
know that you worked hard, that you sacrificed your stability and you took on
the risk of financial ruin for a long while. You did things that other people
were not willing or capable of. And that paid off. But, even so, it feels
awful.”
Why do these
game developers feel guilty? Is it because, as the New Yorker, said, they know
that “this kind of overnight success is often the result of an un-replicable
recipe involving privilege, education, talent, toil, and timing”?
Another game
developer, Davey Wreden of the The
Stanley Parable fame, knows how such problems might sound to the rest of
us:
“Oh, yeah, we get it, real rough life
you’ve got there. Sounds pretty miserable to be loved for your art. Maybe go
cry about it into a pile of money?”
All this reminds
me of the time when Calvin’s dad told him the world isn’t fair. To which Calvin
asked:
“I know, but why isn’t it ever unfair in
my favor?”
There’s your
answer, game developers: the world was unfair…in your favour.
Comments
Post a Comment