User Friendly #3: Examples
Earlier, I spoke of the importance of mental models and feedback in designing user friendly products. Let’s take a few examples Cliff Kuang’s User Friendly.
He cites driverless cars as an example of the challenges when
something is new. And how Audi went about handling it. First, it
should be obvious when the car is in auto mode (Mode confusion has led to many
airline crashes). Audi needs two buttons need to be pressed together to
transition to auto mode – this prevents accidental activation. When the car
takes over, the color of various panels changes to convey the status. Second,
the occupant should know what the car is going to do, before it does it.
Surprises don’t sit well with user experience. Hence, before changing lanes,
the Audi shows a countdown timer informing what it is going to do next. Third,
one should be able to “see” what the machine is “seeing”. Else, one is nervous
what the car may be missing. On the display, the Audi shows all the cars around
it. Fourth, the transition from/to auto mode should be clear and
smooth. When it transitions to auto mode, the steering wheel starts to move
away from the user, conveying a gradual transition into auto mode.
Another example from the book is a suit designed to “augment
the muscles of the elderly”. It is to be worn like pants on the legs. It has
sensors and motors – when the sensors detect an attempt to use a part of the
leg, the motors act like an “additional set of muscles” to help with that
movement. Except… What if the suit misunderstood the intent? Does it make the
wearer feel a puppet?
The solution was to make the motors make a sound to indicate
that they were ready to activate. But only if the user confirmed the intent by,
say, pressing on a body part close to the motor. Best of all? Putting one’s
hands on the thighs (which acts as the confirmation of intent) fits with the
natural way one tries to stand from a sitting position.
An early example of great usability design is the physical
device behind the phone call icon on your smartphone – the humble phone
handset! What?!
“The design of the handset… with the
mouthpiece at one end and the earpiece at the other end, made it possible to
use the phone with one hand… A flat
surface for resting the handset between your head and shoulder freed both hands
entirely.”
Lastly, this organization called Khushi Baby developed
a low-cost wearable amulet to store a baby’s unique identifier and to capture
its health data during the early years, the aim being to reduce infant
mortality rates. What it does or collects isn’t anything new or great. What was
new was the usability aspect – the amulet like appearance was chosen because
the designers noticed that most rural women put a black thread around the baby
to ward off evil. The cultural fit of the design would hopefully make it a
sustainable method.
An interesting and diverse set of usability examples indeed.
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