User Friendly #1: A Very Brief History
Cliff Kuang’s
book, User Friendly, is an interesting romp of how much the
design of products has evolved to make them easy to understand and use. It
wasn’t always that way. Once upon a time:
“(The
view was) that correctly operating a machine was about finding the right person
to operate it.”
‘Pilot error’ is
the term that sums up that attitude – if something went wrong, it was the user’s
fault.
The World Wars
began to change that. Why?
“The
performance of men under stress bore no resemblance to that of those operating
a demonstration model.”
And from that
emerged the idea that machines could/should be designed to “better conform to
the limits of (humans’) senses and minds”.
That mindset
eventually spilled over into consumer products. The driver was consumerism –
businesses could see that user friendliness could be the “elixir of sales
growth”.
But it needed the
“profusion of computers and electrical gadgets” for the trend of designing for
the user to really take off. And now, the smartphone and apps have taken it a
whole new level.
The term ‘pilot error’ has been replaced by ‘designer error’.
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