Finite and Infinite Games
In his book, Finite and Infinite Games, James Carse says there are two types of interactions involving humans in the world: those that have an ending (“finite games”), and those that go on forever (“infinite games”). Finite games have clear boundaries (spatial, numerical, temporal) and agreed-upon rules. After all, without those characteristics, nobody would agree when the game ended. Or who won.
If that sounded
too competitive, perhaps you prefer infinite games. But to keep the game going
indefinitely, rules need to be changeable, at times to ensure the game doesn’t
end! (See why governance is an infinite game?). But such games raise a
different kind of problem:
“Who,
for example, won the French Revolution?”
Notice how an
infinite game doesn’t end even when players die? Even more confusingly, players
can come and go as they please in infinite games.
A finite game
forces you to be serious (there’s a specific objective, you want to achieve it). Whereas an infinite
game can be fun (it never ends, rules change, you could always recover).
Carse then applies
the concept to other areas. Like the difference between titles and names:
“When
a person is known by title, the attention is to a completed past, or a game
already concluded.”
As opposed to:
“When
a person is known only by name, the attention of others is on an open future.”
Sadly, the concept
of “evil” is an infinite game. It cannot be terminated. Why?
“Evil
is never intended as evil. Indeed, the contradiction inherent in all evil is
that it originates in the desire to eliminate evil… Evil arises in the honoured
belief that history can be tidied up, brought to a sensible conclusion.”
The book is a thought-provoking read...
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