Wars and War Games
Albert
Einstein once said about wars:
“To my mind to kill in war is not a whit better than to commit
ordinary murder.”
Few
would go that far. In war, it is kill or be killed. If that’s not an
existential choice, what is? Besides, some wars are truly dharma yudh’s.
The
loss of life apart, wars usually have a huge economic cost, for both the victor
and the loser. And as former US President James Madison wrote in “Political
Observations”, war is the enemy “most to be dreaded” when it comes to civil
liberties:
“In war, too, the discretionary power of the Executive is
extended; its influence in dealing out offices, honors, and emoluments is
multiplied…(all that inevitably leads to) opportunities of fraud, growing out
of a state of war, and in the degeneracy of manners and of morals engendered by
both.”
And so
Madison concludes:
“No nation could preserve its freedom in the midst of continual
warfare.”
Then
there’s the issue that wars create the “merchants of death”, what Jawaharlal
Nehru described thus:
“What a terrible thing is this armament industry which lives by
the death of others, and which does not hesitate to encourage and bring about
the horrors of war so that it may profit from it!”
To
that, I guess this line by the main character in the Nicholas Cage starrer, Lord
of War, would capture the weapons industry’s response:
“You call me evil, but unfortunately for you, I'm a necessary
evil.”
Remember
those shoot-them-all-up video games we grew up with? With the advent of the
Internet, such games moved from the simple player-v/s-player option to become
massively multiplayer. Games like Age of Empires even required strategic
choices on what to spend resources on: defense, offense or more advanced
technologies; trading or outright conquest.
With
these trends, you wouldn’t be surprised that there are even smartphone games
like War Agent that take it to the next level of reality:
instead of being a side in the war, you are the weapons seller…to both sides.
The aim is not get either side to win; rather, like real life, the aim is to
ensure both sides keep buying from you to keep the balance; to ensure that
neither side gets so powerful that the other side loses thereby ending your business
opportunity. As you might have guessed, the game even involves lobbying both
sides to ensure decision makers are war-mongers, and you even fund the media to
get positive coverage!
Sound
very cynical? Then again, the game is just reflecting reality. Don’t shoot the
messenger (pun intended).
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