When Tech Meets the Arts
Technology and
the arts. Sounds like one of those “never the twain shall meet” cases, right?
While that is indeed true an overwhelmingly large amount of the time, every now
and then someone joins the two and the result is pure magic.
“We’ve always tried to be at the
intersection of technology and the liberal arts. To be able to get the best of
both. To make extremely advanced products from a technology point of view, but
also have them be intuitive easy-to-use, fun-to-use, so that they really fit
the users.”
Apple’s VP of
Design, Jony Ive, on the iPad:
“The face of the product is pretty much
defined by a single piece of multi-touch glass. And that’s it. There’s no
pointing device. There’s isn’t even a single orientation. There’s no up,
there’s no down. There’s no right way of holding it. I don’t have to change
myself to change the product. It fits me.”
So why don’t
more companies aim for this tech-arts combo? Well, it’s not easy. Check out
this example from Fred Vogelstein’s book, Dogfight,
on an early iPhone prototype:
“It incorporated a touchscreen and OS X,
but it was made from brushed aluminum…since neither of them were experts in the
physics of radio waves, they hadn’t realized they’d created a beautiful brick.
Radio waves don’t travel through metal well…Phil Kerney: “And it was not an
easy explanation. Most of the designers are artists. The last science class
they took was in eighth grade.”
It takes a Jobs
to get past this inherent problem in trying to bringing the two together. So is
there nothing other tech companies can do? Well, they still could try and get
people in the boardroom with an arts background. Why? Because, as Genevieve
Bell said:
“Humanities offer a different perspective
on the same problems, often with different (and better) results, they bring a
better sense of people and their behaviours. When you’re solving difficult
problems you want cognitive diversity.”
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