What Took it so Long?
In one of his books, Nassim Nicolas Taleb wondered why it took so long to invent the suitcase with wheels? After all, he said, both the suitcase and the wheel had existed for long, so what took so long to put them together? He didn’t have the answer, which is why Anton Howes’ article caught my eye. Even better, the scope of his article was the generic question: why did so many such obviously simple yet useful inventions not come up much, much earlier? It’s not like they needed some other technology to be available first, or the use or need wasn’t evident.
But first,
suitcase on wheels apart, a few other examples:
“My
favourite example is John Kay’s flying shuttle, one of the most famous
inventions of the British Industrial Revolution. It radically increased the
productivity of weaving in the 1730s, but involved simply attaching a little
extra wood and string. It involved no new materials, was applied to the
weaving of wool — England’s age-old industry — and required no special skill or
science.”
Or the semaphores
used for signaling:
“It
strikes me as odd, too, that there was an explosion of signalling systems like
semaphore only towards the end of the eighteenth century.”
On a lighter note,
he adds super-popular board games, like Dungeons and Dragons? Even if
you don’t know the game, his explanation makes it clear:
“I
had always assumed it was a highly complex affair, with tomes of rules to master,
impossibly-sided dice, and a multitude of maps and detailed figurines. But all
of that is actually just optional. At root, it’s simply collective
storytelling, with pre-agreed constraints on what you can and can’t do… (Yet)
it hardly even requires pen and paper. Most of it is people just describing
what they wish to do, and then rolling dice to see if they’re successful. It
doesn’t even require dragons or dungeons - you could right now invent your own
version set on another planet, in the future, or in the ancient world. The only
limit is imagination. It’s infinitely modifiable. And it’s extremely fun. So
why were such games seemingly only invented in the 1970s?”
Ok, so you got the
question, “ideas behind their time”, as Alex Tabarrok calls it. Howes
eliminates the usual suspects when it comes to new inventions:
“Skill,
materials, science, institutions, or incentives… none of them quite seem to
fit.”
His depressing
answer?
“I
think it’s simply because innovation in general is so extremely rare. It’s a
matter of absence, rather than of barriers. The reason we have had so many
low-hanging fruit throughout history is just because very few people ever
bother to think of how to do things differently. We are, most of us, quite set
in our ways.”
The silver lining
though?
“Even
today… the fermenting (low-hanging) fruit still abound.”
So go invent something, you’re out of excuses!
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